Category Archives: Blender

Baking textures in Blender

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When exporting a mesh from Blender, aimed to be used in a game engine, it is usually a good idea to render all the different textures, on the mesh, onto one big texture. This process is called texture baking. Create a new UV Map. Name the new UV Map ‘UVBaked’…. Read more »

Handy list of shortcuts for Blender

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A handy compilation of most used Blender shortcuts. Shortcut Descripton A Select all. B Border select. C Circle Select. P Separate. W Specials: Remove Doubles, Subdevide, etc. ALT+M Merge: Vertrices, Edges or Faces. CTRL+A Apply transformation, rotation and scale. CTRL+B Bevel. CTRL+E Edges: Mark Seam, Mark Sharp, etc. SHIFT+A Add… Read more »

Export as FBX from Blender for Unity

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Scaling If you want your exports from Blender to be the same size as objects in Unity then you need to export your FBX files as follows: Go to: File > Export > FBX. Set your FBX export settings as shown in the picture below. Make sure that option 2… Read more »